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Age of empires 2 hd graphics mod
Age of empires 2 hd graphics mod













age of empires 2 hd graphics mod
  1. AGE OF EMPIRES 2 HD GRAPHICS MOD MOD
  2. AGE OF EMPIRES 2 HD GRAPHICS MOD UPDATE
  3. AGE OF EMPIRES 2 HD GRAPHICS MOD WINDOWS

The files normal0 and normal1.png do look like normal maps. It consists of five files you can find in your game\terrain\water folder. Last thing on terrains is the water effect HiddenPath implemented. My Touhou sounbdtrack ends around xmusic150.mp3 for example.

age of empires 2 hd graphics mod

There seems to be no limit, so you can add as many soundtrack files as you want. In case I don't have enough tracks, I achieve this by adding the soundtrack multiple times and/or by adding an empty mp3 file from time to time. So to replace the whole default soundtrack, you should add at least 23 track files to your mod.

AGE OF EMPIRES 2 HD GRAPHICS MOD MOD

This also means, in case you use an old soundtrack mod that does not cover the multiple-track-files system, all default tracks that are not replaced will play before the mods soundtrack restarts. Without that file, you will have no sound ingame at all. Of course this means the first file has to be number 1. If one of those two things happens, it will go back to xmusic1.mp3 and repeat looping through the files.

age of empires 2 hd graphics mod

The 'new' sound system currently used by AoE can handle multiple soundtrack files, so the original one-file-soundtrack isn't used anymore.ĪoE will play all found xmusic files in their numbered order as long as there is a higher number left and there is no gap in the files numbers. 'The Rise of the Rajas' adds 3 more files. Without mods active there is a file called music1.mp3 which contains the 'The Age of Kings' soundtrack, and about 20 named xmusic1-20.mp3 with 'The Conquerors' one in your sound\music folder. Same with win and lost sound for example. In case players with different dlcs are supposed being able to hear your replacement, you have to replace all the files. The main menu music for FE is named xopen_x2.mp3, the AK one xopen_x3.mp3. The music for the main menu music is named xopen.mp3 and located in your game\resources\_common\sound\stream folder. Only the last file (depending on a players used dlcs) is used. In case you use 'Forgotten Empires' or another dlc, there might be another version (ending with _x2, _x3. That means, the file without the leading 'x' is the files variant for 'The Age of Kings', while the other one is the e Xpansion file of 'The Conquerors'.

age of empires 2 hd graphics mod

When looking at the sounds (as well as some other files), in some cases you'll find two files, only differing in the one having a 'x' at its beginning. Just exchange that files text after the 'Value=' tag. Easiest is to take a look at a downloaded mod for this. This file is no plain txt file though, but needs to use a specific syntax. If there is a description present, it will be used though - this means your detailed mod description you might have saved no where outside Steam will be overwritten with the default one when updating your mod later - except you added your wanted description to the _mod-description.txt file.

AGE OF EMPIRES 2 HD GRAPHICS MOD UPDATE

'I can do that in Steam itself' you might think - and you are right.īUT in case you ever want to update your mod and there is no description present in your mods main folder on its first upload, the default description will be added to your mod like with the preview. While the need for adding an image here is pretty much self explanatory, the addition of a description isn't. If you don't add an image, in the process of uploading your mod, the default preview image will be added - but you don't really want that one, right? The thumbnail is your mods main preview that will also be shown in the Steam workshop and really advertises (or doesn't) your mod as it will be the first impression people will have of your work.įor an image to be recognized as the thumbnail image it has to be named _preview-image. This is REALLY important, as a subscribed mod extracts all contained data to exactly that folder in your game directory, you chose/uploaded it from!Ģ.2 Add a thumbnail image and a description by adding the corresponding files to your mods main folder. 'C:\Steam\SteamApps\Common\AoE2HD\ mods\resources\_common\sound\music\xmusic1.mp3' Therefore you need to create all those folders so you can place your modded version here: It is 'C:\Steam\SteamApps\CommonAoE2HD\ resources\_common\sound\music\xmusic1.mp3' So in case you want to replace the soundtracks first track, take a look where the default file is placed. In your new mod folder recreate the folder structure from within your game folder needed to place all modded files at the same location inside the mod as they reside at in the game folder. In there, create a new folder named like you want you mod beeing named in the Steam workshop. This is the modding area that solves only one purpose - giving modders a place to create and test their creations. By default this will be 'C:\Steam\SteamApps\Common\AoE2HD'.

AGE OF EMPIRES 2 HD GRAPHICS MOD WINDOWS

2.1 Create a local mod by browsing to your AoE game folder in your windows explorer.















Age of empires 2 hd graphics mod